• Activator.CreateInstance Alternatives with Benchmarks

    .NET provides multiple ways of generating objects at runtime. Each of these options offer their own trades offs in terms of performance. I will demonstrate that not only are there great performance gains to be had over Activator.CreateInstance(…), but I will also show that there are nuances to how you set up these classes that can dramatically effect performance.

    Why is this important?

    While there may be more applications, two examples that I can think of that rely on generating objects at runtime are game development frameworks and IOC (inversion of control) containers. Many game develoment environments are set up to create and manipulate objects that are dynamically loaded in. Being able to do that quickly is super important especially with the recent boom of game development in C# as of late.

    IOC containers also need to be able to generate objects quickly because applications that use them will typically rely on the framework to generate most of the objects in the application.

    I decided to put together this analysis because I recently started working on a legacy codebase that relies a great deal on Activater.CreateInstance for instantiating objects. Swapping out the implementation of Activater.CreateInstance could load to some better performance. I may report back with my findings.

    Show me the code!

    I want you to be able to verify my results if you wish. As such, I’ve put together a github repo with all the code I used to do these benchmarks: https://github.com/holymoo/DynamicObjectCreationBenchmark

    In addition to this, I’m going to break down each segment that I tested in these benchmarks.

    the ’new’ operator

    The new operator is the normal way of creating new objects in C#.

    public static class NewBuilder
    {
        public static TestObject Build()
        {
            return new TestObject();
        }
    }

    This is included because it will serve as our baseline to show us how much performance we are losing by dynamically generating our objects at runtime.

    Activator.CreateInstance

    This is the simplest and most common way of generating objects at runtime. It’s simple to write and is generally performant enough for most things, but we can do better.

    Create Instance without a Template

    public static class ActivatorCreateBuilderWithoutGeneric
    {
        public static TestObject Build()
        {
            return (TestObject)Activator.CreateInstance(typeof(TestObject));
        }
    }

    Create Instance with a Template

    public static class ActivatorCreateBuilderWithGeneric
    {
        public static TestObject Build()
        {
            return Activator.CreateInstance<TestObject>();
        }
    }

    I’m including both the templated and the non-templated version in this test because there can be performance implications demonstrated in the other methods.

    Serialization

    These methods rely on combination of the System.Reflection and System.Runtime.Serialization namespaces. I believe these methods rely primarily on serialization to generate the objects; however, I didn’t look at the source code.

    Without a template, without caching

    public static class FormatterServicesBuilderWithoutCachingWithoutGeneric
    {
        public static object Build(Type t)
        {
            var o = FormatterServices.GetUninitializedObject(t);
            var ctor = t.GetConstructors()[0];
            return ctor.Invoke(o, new object[] { });
        }
    }

    Without a template, with caching

    public static class FormatterServicesBuilderWithCachingWithoutGeneric
    {
        private static readonly Dictionary<Type, ConstructorInfo> cache = 
            new Dictionary<Type, ConstructorInfo>();
    
        public static object Build(Type t)
        {
            if (cache.TryGetValue(t, out ConstructorInfo ctor))
            {
                var o = FormatterServices.GetUninitializedObject(t);
                return ctor.Invoke(o, new object[] { });
            }
            else
            {
                var o = FormatterServices.GetUninitializedObject(t);
                ctor = t.GetConstructors()[0];
                cache.Add(t, ctor);
                return ctor.Invoke(o, new object[] { });
            }
        }
    }

    With a template, without caching

    public static class FormatterServicesBuilderWithoutCachingWithGeneric<T>
    {
        public static T Build()
        {
            var t = typeof(T);
            var o = FormatterServices.GetUninitializedObject(t);
            var ctor = t.GetConstructors()[0];
            return (T)ctor.Invoke(o, new object[] { });
        }
    }

    With a template, with caching

    public static class FormatterServicesBuilderWithCachingWithGeneric<T>
        {
            private static readonly Type t = typeof(T); 
            private static readonly ConstructorInfo ctor = t.GetConstructors()[0];
    
            public static T Build()
            {
                var o = FormatterServices.GetUninitializedObject(t);
                return (T)ctor.Invoke(o, new object[] { });
            }
        }

    Emitting IL

    These methods are often referenced as being the fastest way to generate objects at runtime. To a certain degree, that is true; however, there are some nuances to the topic that we will see when it comes to the benchmarks.

    Without a template, without caching

    public static class MsilBuilderWithoutCachingWithoutGeneric
    {
        public delegate object DynamicObjectActivator();
    
        public static object Build(Type t)
        {
            var dynamicMethod = new DynamicMethod("CreateInstance", t, Type.EmptyTypes, true);
            var ilGenerator = dynamicMethod.GetILGenerator();
            ilGenerator.Emit(OpCodes.Nop);
            ConstructorInfo emptyConstructor = t.GetConstructor(Type.EmptyTypes);
            ilGenerator.Emit(OpCodes.Newobj, emptyConstructor);
            ilGenerator.Emit(OpCodes.Ret);
            var del = (DynamicObjectActivator)dynamicMethod.CreateDelegate(typeof(DynamicObjectActivator));
            return del();
        }
    }

    Without a template, with caching

    public static class MsilBuilderWithCachingWithoutGeneric
    {
        public delegate object DynamicObjectActivator();
        private static readonly Dictionary<Type, DynamicObjectActivator> cache = new Dictionary<Type, DynamicObjectActivator>();
    
        public static object Build(Type t)
        {
            if(cache.TryGetValue(t, out DynamicObjectActivator value))
            {
                return value();
            }
    
            var dynamicMethod = new DynamicMethod("CreateInstance", t, Type.EmptyTypes, true);
            var ilGenerator = dynamicMethod.GetILGenerator();
            ilGenerator.Emit(OpCodes.Nop);
            ConstructorInfo emptyConstructor = t.GetConstructor(Type.EmptyTypes);
            ilGenerator.Emit(OpCodes.Newobj, emptyConstructor);
            ilGenerator.Emit(OpCodes.Ret);
    
            var del = (DynamicObjectActivator)dynamicMethod.CreateDelegate(typeof(DynamicObjectActivator));
            cache.Add(t, del);
    
            return del();
        }
    }

    With a template, without caching

    public static class MsilBuilderWithoutCachingWithoutGeneric
    {
        public delegate object DynamicObjectActivator();
    
        public static object Build(Type t)
        {
            var dynamicMethod = new DynamicMethod("CreateInstance", t, Type.EmptyTypes, true);
            var ilGenerator = dynamicMethod.GetILGenerator();
            ilGenerator.Emit(OpCodes.Nop);
            ConstructorInfo emptyConstructor = t.GetConstructor(Type.EmptyTypes);
            ilGenerator.Emit(OpCodes.Newobj, emptyConstructor);
            ilGenerator.Emit(OpCodes.Ret);
            var del = (DynamicObjectActivator)dynamicMethod.CreateDelegate(typeof(DynamicObjectActivator));
            return del();
        }
    }

    With a template, with caching

    public static class MsilBuilderWithCachingWithGeneric<T>
    {
        private static Type t = typeof(T);
        private static Func<T> func;
    
        public static T Build()
        {
            if(func != null)
            {
                return func();
            }
    
            var dynamicMethod = new DynamicMethod("CreateInstance", t, Type.EmptyTypes, true);
            var ilGenerator = dynamicMethod.GetILGenerator();
            ilGenerator.Emit(OpCodes.Nop);
            ConstructorInfo emptyConstructor = t.GetConstructor(Type.EmptyTypes);
            ilGenerator.Emit(OpCodes.Newobj, emptyConstructor);
            ilGenerator.Emit(OpCodes.Ret);
    
            func = (Func<T>)dynamicMethod.CreateDelegate(typeof(Func<T>));
            return func();
        }
    }

    Compiled Linq method

    This is the final benchmark that we’ll be doing for this post. This is also often referred to the fastest way to generate an object dynamically at runtime. While this may be true, there are some nuances to this much like generating IL at runtime.

    With a template, without caching

    public static class LinqBuilderWithoutCachingWithGeneric
    {
        public static T Build<T>()
        {
            var t = typeof(T);
            var ex = new Expression[] { Expression.New(t) };
            var block = Expression.Block(t, ex);
            var builder = Expression.Lambda<Func<T>>(block).Compile();
            return builder();
        }
    }

    With a template, with caching

    public static class LinqBuilderWithCachingWithGeneric<T>
    {
        private static readonly Type t = typeof(T);
        private static readonly Expression[] ex = new Expression[] { Expression.New(t) };
        private static readonly BlockExpression block = Expression.Block(t, ex);
        private static readonly Func<T> builder = Expression.Lambda<Func<T>>(block).Compile();
    
        public static T Build()
        {
            return builder();
        }
    }

    The actual testing code

    Since I am a noob to writing benchmark code, I decided to use the framework benchmark .net for doing this performance analysis. The framework was really nice for providing easy testing and making sure the environment was set up to not introduce side effects that could skew the results.

    The code was compiled in x64 with the /optimize flag. In addition to this the benchmarks were run without the debugger attached.

    [ClrJob]
    [RPlotExporter, RankColumn]
    public class TheActualBenchmark
    {
        [Params(1000000)]
        public int N;
    
        [Benchmark]
        public TestObject StandardNew() => NewBuilder.Build();
    
        [Benchmark]
        public TestObject ActivatorCreateBuilderWithoutGenericTest() => 
            ActivatorCreateBuilderWithoutGeneric.Build();
    
        [Benchmark]
        public TestObject ActivatorCreateBuilderWithGenericTest() => 
            ActivatorCreateBuilderWithGeneric.Build();
    
        [Benchmark]
        public TestObject FormatterServicesBuilderWithoutCachingWithoutGenericTest() => 
            (TestObject)FormatterServicesBuilderWithoutCachingWithoutGeneric
                .Build(typeof(TestObject));
    
        [Benchmark]
        public TestObject FormatterServicesBuilderWithCachingWithoutGenericTest() =>
            (TestObject)FormatterServicesBuilderWithoutCachingWithoutGeneric
                .Build(typeof(TestObject));
    
        [Benchmark]
        public TestObject FormatterServicesBuilderWithoutCachingWithGenericTest() =>
            FormatterServicesBuilderWithoutCachingWithGeneric<TestObject>
                .Build();
    
        [Benchmark]
        public TestObject FormatterServicesBuilderWithCachingWithGenericTest() =>
            FormatterServicesBuilderWithCachingWithGeneric<TestObject>.Build();
    
        [Benchmark]
        public TestObject MsilBuilderWithoutCachingWithoutGenericTest() =>
            (TestObject)MsilBuilderWithoutCachingWithoutGeneric
                .Build(typeof(TestObject));
    
        [Benchmark]
        public TestObject MsilBuilderWithCachingWithoutGenericTest() =>
            (TestObject)MsilBuilderWithCachingWithoutGeneric
                .Build(typeof(TestObject));
    
        [Benchmark]
        public TestObject MsilBuilderWithoutCachingWithGenericTest() =>
            MsilBuilderWithoutCachingWithGeneric<TestObject>.Build();
    
        [Benchmark]
        public TestObject MsilBuilderWithCachingWithGeneric() =>
            MsilBuilderWithCachingWithGeneric<TestObject>.Build();
    
        [Benchmark]
        public TestObject LinqBuilderWithoutCachingWithGenericTest() =>
            LinqBuilderWithoutCachingWithGeneric.Build<TestObject>();
    
        [Benchmark]
        public TestObject LinqBuilderWithCachingWithGenericTest() =>
            LinqBuilderWithCachingWithGeneric<TestObject>.Build();
    }

    Show me the results!

    RankMethodMeanStdDev
    1Standard New2.057 ns0.0291 ns
    2Linq Builder w/ Caching w/ Generic10.443 ns0.0219 ns
    3Msil Builder w/ Caching w/ Generic18.629 ns0.0363 ns
    4MsilBuilderWithCaching w/o Generic32.084 ns0.1033 ns
    5ActivatorCreateBuilder w/o Generic37.118 ns0.1491 ns
    6ActivatorCreateBuilder w/ Generic44.275 ns0.1224 ns
    7FormatterServicesBuilder v Caching w/ Generic157.669 ns1.6577 ns
    8FormatterServicesBuilder w/o Caching w/o Generic203.001 ns0.4439 ns
    9FormatterServicesBuilder w/ Caching w/o Generic205.826 ns0.3978 ns
    10FormatterServicesBuilder w/o Caching w/ Generic206.732 ns0.3488 ns
    11MsilBuilder w/o Caching w/ Generic61,932.402 ns764.5614 ns
    12MsilBuilder w/o Caching w/o Generic62,795.093 ns494.1148 ns
    13LinqBuilder w/o Caching w/ Generic76,461.628 ns998.5591 ns

    Based of of these results we can draw some pretty solid conclusions

    1. The fastest way by far to create an object is by using the new operator. Using the new operator yields performance this is about 18 times faster than Activater.CreateInstance and about 5 times faster than our fastest dynamic implementation.
    2. If you can specify the class via a generic, your fastest implementation is going to be using the Linq builder implementation with caching. It’s performance was about three times faster than Activator.CreateInstance.
    3. If you have to specify your type via the typeof operator, than the fastest implementation is going to be with dynamically generating Msil code. Using this method produced objects in about half the time compared to Activater.CreateInstance.
    4. If you’re going to try writing your own object creation code, please use caching. None of the implementaions tested were about to compete with Activator.CreateInstance unless they used some form of method caching. Furthermore, without caching our fastest implementation ended up becoming our slowest method of dynamically generating an object.
    5. If you plan on only creating on object once, you’re better off using Activator.CreateInstance. The method that performed the best in this test did so because they were able to cache the process of building the object.
    6. Formatter services should never be used for building objects at runtime.

    Thanks!

    I really appreciate you taking the time to read to the end. This information took several days to code, tabulate, and review. I hope you found it helpful.

  • Setting up Autofac with Caliburn Micro v3.2.0 and Autofac v4.8.1

    I find myself frequently setting up new projects with Caliburn Micro; however, It isn’t always easy to remember the code to integrate Autofac with the bootstrapper. So, here is the template that I use when creating a new application.

    public class ClientBootstrapper : BootstrapperBase
    {
        private static IContainer Container;
    
        public ClientBootstrapper()
        {
            this.Initialize();
        }
    
        protected override void Configure()
        {
            var builder = new ContainerBuilder();
    
            builder.RegisterType<WindowManager>()
                .AsImplementedInterfaces()
                .SingleInstance();
    
            builder.RegisterType<EventAggregator>()
                .AsImplementedInterfaces()
                .SingleInstance();
                
            Container = builder.Build();
        }
    
        protected override IEnumerable<object> GetAllInstances(Type service)
        {
            var type = typeof(IEnumerable<>).MakeGenericType(service);
            return Container.Resolve(type) as IEnumerable<object>;
        }
    
        protected override object GetInstance(Type service, string key)
        {
            if (string.IsNullOrWhiteSpace(key))
            {
                if (Container.IsRegistered(service))
                    return Container.Resolve(service);
            }
            else
            {
                if(Container.IsRegisteredWithKey(key, service))
                    return Container.ResolveKeyed(key, service);
            }
    
            var msgFormat = "Could not locate any instances of contract {0}.";
            var msg = string.Format(msgFormat, key ?? service.Name);
            throw new Exception(msg);
        }
    
        protected override void BuildUp(object instance)
        {
            Container.InjectProperties(instance);
        }
    }

    Hope this helps you out! Good luck with your WPF application.

  • First Post

    Hello World!

    After multiple attempts in the past I’m looking to start blogging again.

    In this iteration, I’m using an Amazon S3 bucket serving up a static site that is generated with Hugo. So far I’m pretty happy with the results.

    In future iterations of the site, I’m planning to:

    • Add tagging support to the posts
    • Add the google analytics tag
    • Make some adjustments to the theme to make it even more lightweight
    • Add a landing page so this website is more than just a blog
    • Add references to the other sites where I spend my time: Github and Instagram.

    Thanks for ready and see you in the next post!